First release!


Hello Everyone!

This is the very first public build of my visual novel project.

Feel free to download the game, it is completely free. The upcoming updates will also be free, but I will offer some benefits to those who financially support the project, such as early access or preview pictures.

I'm open to your feedback and comments.

See you soon !

Files

KLK_Ryuko_Rumble_V0.1-pc.zip 212 MB
Dec 09, 2023
KLK_Ryuko_Rumble_V0.1-mac.zip 206 MB
Dec 09, 2023
klk.rumble-release.apk 217 MB
Dec 09, 2023

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Comments

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(+1)

This game is really really good! I was honestly so surprised to see how much personality and charm the game had even on it's very first release! Almost every aspect of the game felt like a top tier visual novel, well above the average indie VN fare. This is a really impressive effort on the dev's part, and I hope things only get better for both them and the game. <3

Will we only have our opponents to add to Ryuko's harem, or can we expect other side characters to join as well?

It's the other way around.

On one side, there are the canon characters, and on the other, the original characters.

Canon characters are the main antagonists. They won't be part of Ryûko's harem, and most of their "kinky" content will happen during their fight with the protagonist. They are the characters you can see in the red section of the diary.

Original characters are the ones who can be involved in a romance with Ryuko and be part of her harem. They are the characters you can see in the white section of the diary.

There are a few exceptions, with Mako being one of them.

However, I know that a lot of people want to see more scenes between canon characters, so I will include side content for them, but people should keep in mind that most of them will remain antagonists throughout the game.

Feel free to ask me more if you think it's not clear enough.

Nice game so far, 

maybe could be fun to not gameover after lost but rather it change story.

Take care

(+1)

Hello,

It's quite complicated to do that for all the battles given that every change in the story implies multiplying the number of branches in the narrative.

So, the main battles (like Omiko's) will always result in a game over if a wrong choice is made. However, the secondary battles will be more forgiving and won't lead to an automatic game-over.

It's a delicate balance I have to find to make the game interactive enough without risking making the project unmanageable on my part. That's why the number of choices will remain limited. People can't expect 20+ choices every update.

Thanks for being the first comment!

Yes, but you made the losing animations crazy good so that makes me wanting to lose every fight :p

Glad to be your first comment, from what i remember from the TV show, it was a deep story with strong caracters, the hidden meaning was about not to trust appearences, the main caracter having scizors to get access to the "frame", an old alchimist principle, there was also a lot about cocooning some transformations behind cloth as in a crucible, so i am realy happy to see this franchise, i will try next versions :p